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Phaser 3: Build a Coin Plinko Game from Scratch with Matter Physics

Create your own HTML5 game with Phaser3! Instead of tedious basic chitchat, you’ll be thrown right into the deep end of practical application, creating a ready-to-publish Plinko game from scratch.

This course will guide you through setting up a Phaser 3 + TypeScript development environmen, using the Physics Editor, Matter physics which is mroe advance physics system, handling collisions and inputs. The focus is on realistic physics, dynamic game obejcts, and interactive elements to make your game as engaging as possible.

By the end of this course, you will have a fully functional production level Plinko game and a solid hands on foundation in Matter Physics Simulation with Phaser3.

You will learn how to:

  • Set up a Phaser 3 & TypeScript development environment
  • Load sprites/images into your game
  • Use Physics Editor use complex physics bodies
  • Use Matter physics
  • Handle collisions with different physics bodies
  • Handle different inputs
  • Use the Phaser Grid to construct levels more efficiently
  • And much more!

Prerequisites:

Basic knowledge of JavaScript or TypeScript. Basic understanding of Phaser is beneficial but not mandatory. A willingness to learn and experiment with new techniques is essential.

Get the full course here Phaser 3: Build a Coin Plinko Game from Scratch with Matter Physics